Find your next move

12 topics found

Getting startedYour first moveLearn masks, heists and an affordable first-session route.MoneyKeep what you earnCompare earning methods, sell loot and protect cash with banking and laundering.Police & survivalKnow when to surrenderJoin the police, understand badges and compare death, surrender and bribes.BasesA place of your ownCheck document requirements, rent a plot and understand security systems and raids.WipesPlan for the resetCheck what the Federal Raid removes, what stays and how new-server openings differ.Heists & NotorietyPlan the whole jobScout targets, split crew tasks and understand the risks and rewards of a heist streak.Weapons & Black MarketFind your first weaponCompare city loot, Lenny, the base laptop and Police equipment without relying on old spawn rules.Cars & upgradesGet a ride that fits the jobFind a rental, establish vehicle ownership, manage keys and understand upgrade slots and trunk theft.HelicoptersCheck the aircraft requirementsLearn the central-district purchase condition, possible loot route and helipad preparation.Cargo & shipmentsFinish the hauling loopPlan the load, transport and destination around launch changes to shipment handling and selling.Clans & territoryKnow who owns the districtSeparate plot rental, settlement taxes, clan district control and the Shadow Governor role.Errors & PC requirementsFind the right troubleshooting stepLook up network, version, authentication and anti-cheat codes, hardware requirements and support details.

HEISTS & LOOTING

ROB RUN cargo: plan the haul before taking the load

Understand ROB RUN cargo and shipments, prepare transport and storage, and check launch changes to dismantling, selling and Buletti shipment eligibility.

A ROB RUN player and vehicle inside a garage with loot

Official ROB RUN screenshot. © Kefir.

Cargo jobs in ROB RUN connect a load, a suitable vehicle and somewhere to process, store or sell what you obtain. The launch update increased shipment dismantling and selling profitability, reduced shipment drop rates and extended dismantling time. It also removed the Buletti’s ability to transport shipments.

Check those changes before copying an old cargo route. A vehicle that carried a shipment in a playtest recording is not enough evidence that the same setup works in the current version.

Build the route around the load

The Gameplay Overview describes players transporting safes back to a base to open them, alongside other ways to trade or sell contraband. That makes the trip part of the job. Reaching the target is only the first leg; the load still needs a destination.

Our recommendation is to answer these questions before committing:

Planning pointWhat to establish
TransportCan the current vehicle carry this load?
DestinationAre you opening, storing or selling it?
FacilitiesDo you have access to the base functions you need?
InterruptionWhat happens to the load if the route is cut off?

This is an operational checklist rather than a verified container-by-container capacity table. For acquiring transport, start with the vehicle guide.

Source: Gameplay Overview.

Account for launch balance changes

Higher shipment payouts do not establish a fixed profit per minute. The same update changes availability and processing duration, so evaluating only the sale value misses other parts of the loop. A less frequent load that takes longer to dismantle may require a different route and session plan.

The documented Buletti restriction is especially concrete: it can no longer transport shipments. This page does not infer an approved list of every other model from that single exception. Check the current vehicle and shipment interaction before building the rest of your operation around it.

Source: First Changes.

Residence unlocks more than a storage spot

The Power Pyramid announcement links settlement residence with additional Shipments, Sales Center access and discounted contraband purchases. These benefits are tied to a progression step, not simply to reaching a particular road or building on the map.

If you are trying to repeat a route that assumes property access, first check the base-rental requirements. A rented plot, settlement ownership and district control are different positions. Do not troubleshoot a missing progression feature solely as a vehicle problem.

Source: Power Pyramid.

Store physical goods deliberately

The official help separates cash storage at Lenny’s from physical-goods storage at a base. Base Management describes keeping cargo and other valuables there, but also warns that bases are vulnerable to other players. A stored load has not automatically become protected bank money.

Plan the time it will spend exposed and the security available at the destination. That is our recommended way to compare an immediate sale with keeping something for later use, rather than assuming a larger warehouse removes the risk.

Sources: loot storage and Base Management.

Complete the sale-to-bank loop

When selling valuables to a fence, the help center identifies the dollar-sign van in Looty Bay or the Sales Center and tells players to collect the cash from the counter. Do not leave the reward exposed after doing the difficult transport work.

The money guide continues from physical cash to laundering and a bank balance. The wipe guide explains why that balance still belongs to the current cycle. No exact shipment-value list, opening timer or guaranteed profitable hauling circuit is asserted here.

Source: selling loot.

Ready for your next run?

Keep the official help center handy when a patch changes the rules.

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